Nobody makes any as far as I know. Had a look on sites that sell model kits and you're really limited to only a few British, German, Japanese and US destroyer types. I saw an Italian cruiser in 1/350 scale but that's about it for them. Although if you need a German carrier you can get both in 1/350, and quite a few Battleships, submarines...
On Warlord's Facebook they are already dropping hints of their next upcoming game - which looks like Napoleonic Naval. Although hopefully they're still going to add to Cruel Seas for a while yet
2 excellent games yesterday- albeit with unbalanced results. Game 1 Aegean, late war. Axis had to move supplies to an island off Yugoslavia. Visibility 20cm 2 S100 Class, 2 Mas Boats. F lighter, Motozaretta, merchant ship. Escorts regular, lighters and ship, inexperienced
Allies- 2 late Vosper, 2 Fairmile D- veteran Axis never saw the British boats in time, and quickly lost all the escorts and the F lighter
Game 2, North Sea visibility 80cm British. 2 Fairmile B escorts, 2 armed trawlers, 2 merchants. Merchants inexperienced. rest regular Germans. 3 S38s, 1 R Boat
ML666 quickly sank 2 S Boats, before being sunk itself. The rest of the convoy dodged the torpedoes, and sank the remaining German boats
Alan noted that the rules are quite bloody, and boats don't last long- especially with big guns. Might I suggest that we apply the -2 for target obscured if the target is beyond the visibility limit? It doesn't make the guns less deadly, but they won't hit so often.
From yesterday's games- 1.Merchant ships, barges (eg F lighters, Siebel Ferries) can only make 1 turn, even if going at full speed. This will make it more difficult to dance round torps 2. Shooting at targets beyond visibility- Skill check to spot , then -2 to hit if successful. Might I suggest a +1 to spotting role skill check if the target fired guns the previous turn? No bonus for torpedoes- they are mainly launched by compressed air, I think
I would like to suggest we keep the number of turning circles but reduce the angle merchant ships turn at. We can fiddle with the right angle until we got something reasonable accurate. We should be able to turn our models like the real thing.
dandare: Any plans for Sunday the5th?
Jan 2, 2020 11:17:35 GMT
dandare: Turns out it's napoleonic
Jan 2, 2020 17:10:30 GMT
meliadus: It was a good game, meant to ask, what do you call the rules?
Jan 5, 2020 17:52:41 GMT
dandare: casrnage and glory
Jan 12, 2020 10:55:03 GMT
dandare: what's on the menu for Sunday 9th?
Feb 6, 2020 8:49:04 GMT
meliadus: Sorry not at club had a really bad night last night, getting to sleep bout 7 this morning.
Mar 1, 2020 15:23:23 GMT
Zhao Zilong: Hi Everyone, Just got a message from Brian saying he is unwell and won't be able to come to the club today. Since he has the keys looks like we'll have to cancel. Sorry for the short notice
Mar 8, 2020 11:05:03 GMT
meliadus: No worries, just hope he's okay Alan, cheers mate.
Mar 8, 2020 11:10:35 GMT
dandare: Are we on for next Sunday?
Mar 10, 2020 9:04:30 GMT