Post by dandare on Mar 16, 2017 14:11:18 GMT
A new adventure begins. With possibly the worst balanced party ever!
we have:
Kildare- tall spindly white haired physician's assistant
Rondo- short one armed halfling herbalist
Sigmund?- human coachman
Girny Girnysson Dwarf noble, and his retainer , Baldric Baldricsson
We are tasked with finding a professor who wandered off into the woods 2 years ago. Woods are apparently haunted and would be off limits were it not for a letter from our employers.
We do a bit of scratching around, and visit the local Sigmarite Monastery, where we are mysteriously headed off from meeting the Abbot. Odd.
Undaunted we set off the following day, despite Sigmund having a disturbing dream in which a ghostly woman in a blue dress warns us of the dangers of the wood.
It's tough going, and we are not far in when we camp for the night- we then witness an astonishing ghostly peformance in which robed monks are hewn down by witchfinders. Investigating the spot in the morning, we find a ruined chapel. In the crypt, after clearing the spiders, we find a skeleton, with a document in a pouch showing that he was one of the professor's labourers. Progress of a sort.
The only good Roman is a dead Roman
We follow the road and then the next night we are attacked by goblins- They are driven odd, but Kildare is killed by a critical hit to the leg.
The survivors return to Eppiswald with the body, and luckily run across his cousin, Gildor Inglorion, a trapper to trade, who joins in .
Resuming the quest, the party find the stone circle, however we are attacked by a pumpkin headed knight on a black horse- the head proves to be a fireball . Arrows and the blunderbuss do cause damage though, and he cannot get us in the stone circle. loking around, we find Professor Lessing's body, and the remains of his journal. we wiat till daylight and head off , disposing of the black knight in the process, however he returns later, and we have to play hide and seek across a stream to shake him off.
We are greeted with wonder by the rustic villagers when we return, but are eventually "invited" to the Abbey of St Ewald, where we are gently grilled.Luckily we are accomplished liars.
We do find a friend, the aged and blind former librarian, who gives us some background, and a signet ring , to help us find another cleric, this time in a dwarf hold.
Eventually, we leave the Abbey and return to Eppiswald and join in various festivities, while we wait for the boat . Girny wins the pie eating contest.
The fun continues with the Kiss the girl contest , which Gildor wins. Eppiswald's first interracial kiss, just like Star Trek!
The abbot arrives to bless the proceedings, however his oration is interrupted by the arrival of a wichfinder, Claus somebody. We decide that the best thing would be to make ourselves scarce before we are questioned too much. This is where my rowing boat comes in handy, and we head downriver to the next village on the opposite bank. By chance, we meet the barge that we were supposed to be getting, and decide to accompany it back to Eppiswald.
When we get there , Sigmund is sent ashore to investigate the witchfinder trial which is ongoing. He get's to testify and manages to save the healer who fixed Rondo's leg. He then gets grilled, or at least lightly toasted, by Claus. Much to our surprise he gets away.
We set off downriver, rescuing a trapper on the way.
Later we are hailed by a roadwarden, asking for assistance. we row ashore cautiously, and our suspicion is justified when we are attacked. Luckily we are prepared, and I shoot the first one in the leg. Sigmund shoots the leader with his blunderbuss. At this point, Girny gets stuck in with his axe, Rondo having missed with his sling.
Rondo and Sigismund try to subdue the first bandit, Rondo getting whacked about the head with a bow for his pains. Girny and Baldric continue to melee- Baldric taking a nasty one from the leader, and I charge in, getting a lucky hit on another bandit, nearly taking his arm off. The bandits are clearly much tougher than us, but their morale cracks and they run off.We retire to the barge, up on the deal by one sword, and only lightly wounded.
Next we visit Augen?, where we deliver the letter to the first 2 priests, only after Girny is robbed by a toddler, who runs too fast for him.
Further down the river, we tie up for the night, having noted some characters on the other bank eyeing us up- look like mercenaries. We post a guard , which is a waste of time , as neither Sigismund or Baldric notice the baddies sneaking aboard. Sigismund is knocked out by a falling block (fate Point!), and Baldric is again wounded. The rest of us hear the noise and fight our way out of the cabin, with the assistance to the captain and his sons, killing 2 of the assailants. We are in time to save Baldric, capturing the other two, including the leader. Next episode we'll question them. I'll go and get the pliers now, shall I? Har Har!
We are beginning to feel unloved, perhaps we ought to see what is in the letters?
The night it went right!
Our prisoners will not reveal who has hired them, however we discover that the gang had been hired to kill us and also that they were holding a fisherman's family hostage- to force him to row him over the river. While the others are pressurising the bandit leader, Gildor snurgles off into the night and manges to make contact with the fisherman, persuading him to row the lads back, pretending to be bandits. Meanwhile Gildor snurgles over the river in his rowing boat, and while the last bandit is distracted rushes in and captures him, using the old " shoulder to the door" technique.
We set off down the river after this, on the barge, and later hand over the two captive bandits to the River Wardens at Meissen. We also take the opportunity to sell some of the captured equipment, so now we all have mail shirts! En route we carefully open and reseal one of the letters. It says only one word "adsunt" * (they have come).
We meet up with Karelia, who identifies herself as having been paid to ensure we get to Pfeifdorf safely. We arrive without incident, and then it goes horribly wrong. First of all our contact Aldebrand, fails to show up, then we get a note to meet him in town at 9pm, behind a pub. Sounds iff, so we do a bit of recce, and hiding, and some minutes later 3 dudes turn up and dump a sack. On inspection this turns out to be Aldebrand, our contact, slightly dead. The 3 dudes try to have us blamed for murder, but Gildor is too persuasive, and we are let free. We can't get out of the city, as the gates are shut, so we set off for an in., and then get ambushed by two assassins who get me with a critical to the nose.
We leap into the fray, and sSiggy and I land a couple of meaty blows, despite them having 4 attacks each.. I succumb to a second crit, using a fate point. The hobbit also loses a fate point, before Karelia rescues us. We end up in Aldebrand's flat, where we find a letter which may be the first useful clue for a long time.
We make contact with Father Humfreid, to whom the letter was addressed, and he puts us in touch with Herr Krontor, who is a researcher and undertakes to get us away from Pfeiffdorf. Later Fr Humfried is murdered, I sell the rowing boat, and we get a message to meet at Warehouse 7 at 10 o'clock. We are highly suspicious- someone was observing as I sold the boat, and I did some snurgling to break contact, who knows if that worked?
We snurgle off to warehouse 7, where we meet Father Feodor . Briefly . Hewgets an arrow through his head, and dies, despite Sigmund and I trying to rescue him. No clues there. We retrat to the gotel where we are awakened by a cart drawing up. From this appears a demon, who climbs up and jumps in our window. I manage to pull the 2 dwarfs out of the room , while Rondo "goes for help", only to meet a swordsman coming the other way , backed by a demonologist and a Heretic? priest of Sigmar. He does some damage with his sling, before the demologist sets fire to his arm with a fireball (having also reduced Gormless to a gibbering wreck with a spell).
Despite all of this , we manage to jump, or be thrown out of sundry windows, and steal their cart.By luck we meet Herr Kronert coming towards us in a gypsy caravan, so we join him, and proceed off into the dark.........
we have:
Kildare- tall spindly white haired physician's assistant
Rondo- short one armed halfling herbalist
Sigmund?- human coachman
Girny Girnysson Dwarf noble, and his retainer , Baldric Baldricsson
We are tasked with finding a professor who wandered off into the woods 2 years ago. Woods are apparently haunted and would be off limits were it not for a letter from our employers.
We do a bit of scratching around, and visit the local Sigmarite Monastery, where we are mysteriously headed off from meeting the Abbot. Odd.
Undaunted we set off the following day, despite Sigmund having a disturbing dream in which a ghostly woman in a blue dress warns us of the dangers of the wood.
It's tough going, and we are not far in when we camp for the night- we then witness an astonishing ghostly peformance in which robed monks are hewn down by witchfinders. Investigating the spot in the morning, we find a ruined chapel. In the crypt, after clearing the spiders, we find a skeleton, with a document in a pouch showing that he was one of the professor's labourers. Progress of a sort.
The only good Roman is a dead Roman
We follow the road and then the next night we are attacked by goblins- They are driven odd, but Kildare is killed by a critical hit to the leg.
The survivors return to Eppiswald with the body, and luckily run across his cousin, Gildor Inglorion, a trapper to trade, who joins in .
Resuming the quest, the party find the stone circle, however we are attacked by a pumpkin headed knight on a black horse- the head proves to be a fireball . Arrows and the blunderbuss do cause damage though, and he cannot get us in the stone circle. loking around, we find Professor Lessing's body, and the remains of his journal. we wiat till daylight and head off , disposing of the black knight in the process, however he returns later, and we have to play hide and seek across a stream to shake him off.
We are greeted with wonder by the rustic villagers when we return, but are eventually "invited" to the Abbey of St Ewald, where we are gently grilled.Luckily we are accomplished liars.
We do find a friend, the aged and blind former librarian, who gives us some background, and a signet ring , to help us find another cleric, this time in a dwarf hold.
Eventually, we leave the Abbey and return to Eppiswald and join in various festivities, while we wait for the boat . Girny wins the pie eating contest.
The fun continues with the Kiss the girl contest , which Gildor wins. Eppiswald's first interracial kiss, just like Star Trek!
The abbot arrives to bless the proceedings, however his oration is interrupted by the arrival of a wichfinder, Claus somebody. We decide that the best thing would be to make ourselves scarce before we are questioned too much. This is where my rowing boat comes in handy, and we head downriver to the next village on the opposite bank. By chance, we meet the barge that we were supposed to be getting, and decide to accompany it back to Eppiswald.
When we get there , Sigmund is sent ashore to investigate the witchfinder trial which is ongoing. He get's to testify and manages to save the healer who fixed Rondo's leg. He then gets grilled, or at least lightly toasted, by Claus. Much to our surprise he gets away.
We set off downriver, rescuing a trapper on the way.
Later we are hailed by a roadwarden, asking for assistance. we row ashore cautiously, and our suspicion is justified when we are attacked. Luckily we are prepared, and I shoot the first one in the leg. Sigmund shoots the leader with his blunderbuss. At this point, Girny gets stuck in with his axe, Rondo having missed with his sling.
Rondo and Sigismund try to subdue the first bandit, Rondo getting whacked about the head with a bow for his pains. Girny and Baldric continue to melee- Baldric taking a nasty one from the leader, and I charge in, getting a lucky hit on another bandit, nearly taking his arm off. The bandits are clearly much tougher than us, but their morale cracks and they run off.We retire to the barge, up on the deal by one sword, and only lightly wounded.
Next we visit Augen?, where we deliver the letter to the first 2 priests, only after Girny is robbed by a toddler, who runs too fast for him.
Further down the river, we tie up for the night, having noted some characters on the other bank eyeing us up- look like mercenaries. We post a guard , which is a waste of time , as neither Sigismund or Baldric notice the baddies sneaking aboard. Sigismund is knocked out by a falling block (fate Point!), and Baldric is again wounded. The rest of us hear the noise and fight our way out of the cabin, with the assistance to the captain and his sons, killing 2 of the assailants. We are in time to save Baldric, capturing the other two, including the leader. Next episode we'll question them. I'll go and get the pliers now, shall I? Har Har!
We are beginning to feel unloved, perhaps we ought to see what is in the letters?
The night it went right!
Our prisoners will not reveal who has hired them, however we discover that the gang had been hired to kill us and also that they were holding a fisherman's family hostage- to force him to row him over the river. While the others are pressurising the bandit leader, Gildor snurgles off into the night and manges to make contact with the fisherman, persuading him to row the lads back, pretending to be bandits. Meanwhile Gildor snurgles over the river in his rowing boat, and while the last bandit is distracted rushes in and captures him, using the old " shoulder to the door" technique.
We set off down the river after this, on the barge, and later hand over the two captive bandits to the River Wardens at Meissen. We also take the opportunity to sell some of the captured equipment, so now we all have mail shirts! En route we carefully open and reseal one of the letters. It says only one word "adsunt" * (they have come).
We meet up with Karelia, who identifies herself as having been paid to ensure we get to Pfeifdorf safely. We arrive without incident, and then it goes horribly wrong. First of all our contact Aldebrand, fails to show up, then we get a note to meet him in town at 9pm, behind a pub. Sounds iff, so we do a bit of recce, and hiding, and some minutes later 3 dudes turn up and dump a sack. On inspection this turns out to be Aldebrand, our contact, slightly dead. The 3 dudes try to have us blamed for murder, but Gildor is too persuasive, and we are let free. We can't get out of the city, as the gates are shut, so we set off for an in., and then get ambushed by two assassins who get me with a critical to the nose.
We leap into the fray, and sSiggy and I land a couple of meaty blows, despite them having 4 attacks each.. I succumb to a second crit, using a fate point. The hobbit also loses a fate point, before Karelia rescues us. We end up in Aldebrand's flat, where we find a letter which may be the first useful clue for a long time.
We make contact with Father Humfreid, to whom the letter was addressed, and he puts us in touch with Herr Krontor, who is a researcher and undertakes to get us away from Pfeiffdorf. Later Fr Humfried is murdered, I sell the rowing boat, and we get a message to meet at Warehouse 7 at 10 o'clock. We are highly suspicious- someone was observing as I sold the boat, and I did some snurgling to break contact, who knows if that worked?
We snurgle off to warehouse 7, where we meet Father Feodor . Briefly . Hewgets an arrow through his head, and dies, despite Sigmund and I trying to rescue him. No clues there. We retrat to the gotel where we are awakened by a cart drawing up. From this appears a demon, who climbs up and jumps in our window. I manage to pull the 2 dwarfs out of the room , while Rondo "goes for help", only to meet a swordsman coming the other way , backed by a demonologist and a Heretic? priest of Sigmar. He does some damage with his sling, before the demologist sets fire to his arm with a fireball (having also reduced Gormless to a gibbering wreck with a spell).
Despite all of this , we manage to jump, or be thrown out of sundry windows, and steal their cart.By luck we meet Herr Kronert coming towards us in a gypsy caravan, so we join him, and proceed off into the dark.........