Most , if not all of you will have played this in the past, albeit with Rapid Fire rather than bolt action
Essentially it is a multiplayer game, where elite allied commando type units try to make off with Nazi secret technology and personnel.
Factions:- Britain :30 Assault unit/ T force US: elements 1269th Engineer Combat battalion France: elements 2nd Division Blindee Soviet Union: Recce element 2nd Byelorussian front Wermacht: various Waffen SS: sundry
Clearly, the Germans have different motivations from the others..... If there are more than six players,we can add Free Poles, Dutch and Belgians, Maybe even communist poles. We will clearly need several different colours of dice! Force selectors would be 1945 with limitations on things like tanks and artillery.
It would make sense to give each "faction" a set number of points each which it can then spend. If we just have each faction given the same amount of figures each, e.g. Americans - a unit of infantry and a tank, British -a unit of infantry and a tank, then the allies will have a disproportionate strength advantage vs. the Germans. It will be the case that the British, Americans and French (and potentially the Soviets) can just overwhelm the Germans through the virtue of there being more of them on the same side. I think it would make more sense to assign the "Allies" so many points, and the Germans an equal amount of points. Say, for arguments sake, that the allies divide 1-1500 points equally between them, then the Germans are also given 1-1500 points.
This will also be important in terms of dice as the allies would have disproportionately more command dice than the Germans (due to there being more allies) and would constantly have the initiative against the Germans.
On another note, who even has late war French? lol
I think the best way to represent objectives is to have a set number of counters at certain points on the table representing victory points. These can be next to various German tech, scientists, schematics etc, representing objectives. The player with the most counters at the end of the game (i.e. in the possession of a unit under their command), wins. This introduces an element of competition between the allies (which is historically accurate) as obviously the Americans, British and Soviets et al, would each prefer to have the monopoly on Nazi tech. If the German side has the majority of counters, they win. We can even assign different coloured counters to different types of objectives. E.g. Blue counters next to a group of scientists, red counters next to a V1 rocket site, yellow counters for schematics. If a player gets one of each colour, they get as bonus victory point. This will encourage players to explore the map, or even have it that a player can only have one counter of each type.
In terms of armies, I think any of the later couple of lists in each nation's army book would be fine. Although I think the German side should mostly be restricted to Waffen SS and Volkstrum-types. Maybe have most of the Waffen SS as Inexperienced fanatics (representing the depletion in quality of the Germans at this time) with one or two units being veteran. Also it could be an idea to introduce some sort of simple mechanism that limits the fuel available to any German vehicles, or have the chance of them running out of fuel. Although, as the defenders, they should probably have the possibility of digging in tanks etc, as they would obviously be aware of the fuel limitations.
If we wanted to add a certain pulpy/fun element to the game, we could have the option for the German player to pick one or two locations to place a hidden unit of Nazi Zombies! As a type of ambush, e.g. An allied unit entering a building for a schematic counter is attacked by a unit of Zombies. Zombies could simply have the fanatic rule (in that they don't test moral until there are two figures left) and have them starting as units of 12. We could call the rule 'Die Untoten'. They can only make close combat attacks and to make it more interesting, we could have the German player place the one or two Zombie units, but the 'Die Untoten' rule could also mean that the Zombies will automatically attack or advance towards the nearing living unit, German or Allied.
Oddly enough, I had a lot of the same ideas! The various factions are playing against each other- the issue for the western allies is that they are not allowed to fire at each other, and the soviets can only fire at the Allies if they roll high enough on the dice. The Germans are under no such compunction... There will be a limit on the weight of vehicles that anyone can deploy, and as you suggest , German vehicles will be short of fuel.
The German security units I have are a mix of Cossacks and some Turkoman types so it should be possible to include something for them to do (flee Russians mainly).
If you want to have a lot of German units on then you could include a mechanism were they could be encouraged to surrender/retreat since the war is effectively over, it being more difficult with SS diehards. But doing so means the allies have to detach people to guard prisoners ... the Soviets would find it harder to convince Germans to give up, but would 'dispose' of the prisoners without detaching people.
Another add on could be that different Allies have slightly different objectives. Some getting more VPs for tech, others for finding war criminals etc/stolen art, securing territory kind of things.
Although this could get very complicated very quickly!
Some good ideas I think. I particularly like your suggestion about varied German forces with alternate motivations, can include some of your more colorful security troops. Instead of assigning different VPS for different forces, we could assign increasing value to different VPs and have the Germans place the objectives. So, for example. Say some figure representing war criminals are worth 3 VPs, a piece of technology is worth 2 VPS, and say a scientist is worth 1 VP. Just examples.
I'm loving the fact that we have so much enthusiasm here, and so many brilliant ideas. Alan- cossacks are a brilliant new aspect . I was looking at points values earlier. I only have Armies of Great Britain- who'd have guessed... 2 sections of late war Brits armed to the teeth , come to a very large number. And that is without PIATs and armour of any kind. I think, if we want to play with nice toys (and that's not including my new Crocodile) , we're looking at 1000pts for the allies, and maybe 1050 for the Germans
Reading the Auspices on this one is hard- I think it would be safe for us to game, wearing masks , after all there are not that many of us, but we are dependent on the church hall reopening. I imagine most of us have new toys we want to play with
Can we contact the church at all to ask them what their situation is? I'm sure that churches are back, and like you said Don, there aren't that many of us and we can wear masks/social distance. Although if other groups use the hall, that might be were the problem is, due to cleaning etc.
Another option for the Germans, other than surrendering, trying to escape, or fighting to the death, would be for them to go after VPs in order to deny them to the Allies - destroying technology or paperwork, capturing or killing scientists, for example.
dandare: Any plans for Sunday the5th?
Jan 2, 2020 11:17:35 GMT
dandare: Turns out it's napoleonic
Jan 2, 2020 17:10:30 GMT
meliadus: It was a good game, meant to ask, what do you call the rules?
Jan 5, 2020 17:52:41 GMT
dandare: casrnage and glory
Jan 12, 2020 10:55:03 GMT
dandare: what's on the menu for Sunday 9th?
Feb 6, 2020 8:49:04 GMT
meliadus: Sorry not at club had a really bad night last night, getting to sleep bout 7 this morning.
Mar 1, 2020 15:23:23 GMT
Zhao Zilong: Hi Everyone, Just got a message from Brian saying he is unwell and won't be able to come to the club today. Since he has the keys looks like we'll have to cancel. Sorry for the short notice
Mar 8, 2020 11:05:03 GMT
meliadus: No worries, just hope he's okay Alan, cheers mate.
Mar 8, 2020 11:10:35 GMT
dandare: Are we on for next Sunday?
Mar 10, 2020 9:04:30 GMT